A lot of innovation in Hearthstone can go largely unnoticed. We love writing this article to showcase and give credit to the best and most interesting decks made by members of the community each week.
Our decks are taken from Hearthpwn.com, r/CompetitiveHS or sent in to us directly. If you would like a chance to see your own deck idea featured in future segments you can submit your deck lists at: firstname.lastname@example.org
#1 Innovator’s Dark Peddler Zoo
Reddit Post: Reddit.com/r/CompetitiveHS/…legend_with_peddler_zoo/
This is a deck built by Innovator and used by him to achieve legend rank this season.
This deck is a Midrange Zoo variant taking advantage of the new Warlock card Dark Peddler. Zoo Warlock is an archetype seeing a lot of success in the current meta-game and this deck can perform very well against the field of decks you’re likely to face on ladder.
This deck has a low mana curve – especially compared to standard Midrange Zoo lists – and can contest aggressive decks really well.
Sea Giant is run in this deck list to take advantage of the large amount of token generation (Implosion, Imp Gang Boss and Haunted Creeper).
Midrange Zoo Warlocks have similar win conditions to more aggressive lists; they just develop their board state more slowly. Your goal as this deck list is to develop an overwhelming board advantage in the mid-late game and capitalize on it with burn / repetitive minion damage.
What I Like:
Dark Peddler (2): This is a card largely underrated by me in my recent card review, and is something that performs very well in these Midrange Warlock lists. With the established weight on class cards the discover mechanic has, the 1-drop card you get from Dark Peddler is consistently going to be high value due to Warlocks large amount of quality 1-drop cards.
Dark Peddler is a 2 drop 2/2 minion that draws you a card – the class 1-drop you generate is typically going to be something you would want in your deck list. Dark Peddler is very strong in a Midrange deck list that is aggressive enough to value a 2-drop minion whilst being slow enough to get value out of the 1-drop card you get.
Zombie Chow (2): This is a card uncommon in most Zoo Warlocks but is a great option in this variant not running much burn damage – instead having a larger reliance on early-mid game board control. Zombie Chow is a great option against any aggressive decks and isn’t punishing you too much against slower lists due to the nature of your win conditions.
Sea Giant (1): Sea Giant is a versatile card in this deck list. Sea Giant is a card that consistently is playable at a low mana cost versus aggressive decks due to both of you generating a lot of early – mid game minions. The card is also a valuable mid-late game threat against slower archetypes and makes it harder for you to run out of steam.
Things to Consider:
Changing this to a Midrange Demon Zoo. A lot of Demon cards that Warlock has are extremely strong and have synergy with some of your card base. Demons are a great option in Midrange Decks due to their high-value aggressive nature – they can perform well against aggressive and control archetypes.
Voidcaller (+2): Voidcaller is arguably the strongest minion in Warlock and has the potential to facilitate game breaking Tempo swings. Voidcaller if it manages to pull a Mal’Ganis or Doomguard can be enough to single-handedly win you the game – especially against aggressive decks.
Mal’Ganis (+1): An integral part of your demon package. This card has a lot of synergy with your demon token generation (Imp Gang Boss, Implosion) and has the potential to win you the game outright when pulled from Voidcaller.
Doomguard (+1): One of this card is typically enough to round out your demon minion package and allows you to consistently get value from Voidcaller. This card when pulled from Voidcaller allows you to forego the ‘discard’ drawback and it having charge allows you to contest the board states of your opponent extremely effectively.
This card can also add a lot of necessary reach against slower archetypes and when combined with a Power Overwhelming (or a Soulfire if you get it from Dark Peddler) can burst your opponent from large amounts of health.
Piloted Shredder (-2): This card just gets outperformed by Voidcaller in Midrange Demon decks. With a comparable stat-line on the first half of the card Voidcaller will pull a card from your hand often enough to greatly outperform a random 2-drop minion.
Kel’Thuzad (-1): This is a card that was implemented to combat Freeze Mage. Mal’Ganis making your hero immune proves to a better option for this match up in my opinion – especially if you’re running a Demon deck list.
Iron Beak Owl (-1): The amount of targets that are weak to silence is still relatively low in the meta-game. Whilst this card isn’t bad, cutting it will free up space for your Doomguard which will allow you to find Voidcaller value a lot more consistently. Doomguard should outperform Ironbeak Owl especially against aggressive decks.
You can consider cutting an Abusive Sergeant instead but that isn’t my preference due to the cards synergy with Haunted Creeper, Nerubian Egg, Voidwalker and Big Game Hunter.
#2 Loyan Jeweled Scarab Control Shaman
This is a Control Shaman variant that I love and built by Loyan. Loyan used this deck to climb to top 100 Legend this season.
Loyan is one of the only Hearthstone players still playing Shaman and he plays it really well with a lot of unique and innovative deck building. If you like the Shaman class I recommend you check out his stream.
Control Shaman is a relatively new archetype and only really took off after the release of TGT due to Elemental Destruction and Healing Wave.
Control Shaman typically runs a massive amount of board clear and heal and can consistently grind more aggressive decks out of cards and threats. Lightning Storm and Elemental Destruction can deal with any aggressive-midrange decks board state.
Control Shaman like all Shaman variants can often suffer from not having enough defined and consistent win conditions. This deck list attempts to answer this problem by incorporating a Dragon core.
Cards like Neptulon and Ysera allows this deck to much more easily contest decks like Control Warrior and Priest in the late game – which are decks it would struggle against otherwise.
This deck is fairly combo oriented and a lot of fun to play.
What I Like:
Volcanic Drake (2): This is a great card to add to a Control Shaman deck list and enables the rest of this decks Dragon core. Volcanic Drake can consistently get value with your board clear options (particularly Elemental Destruction). Volcanic Drake can mitigate the drawback of Elemental Destruction which is the massive tempo loss experienced the following turn.
Jeweled Scarab (2): Put simply, Jeweled Scarab is a good card and shines in slower Shaman Lists due to the large amount of high value 3-drop Shaman cards.
Lava Shock (2): This isn’t a card run in every control shaman list but something I think necessary especially against aggressive decks. Elemental Destruction can punish you too hard if you’re not running this card, it also makes other overload cards in the deck (Lightning Storm, Neptulon) more consistent.
Neptulon (1): This is a card I was skeptical about at first but I have largely come around to its strength as a late game win condition in this deck list. Originally I though Al’Akir might be a more consistent option but after some thought – and realizing this deck really doesn’t want to run Rockbiter Weapon – I realized Al’Akir really wasn’t that strong with how this deck wants to play. Neptulon is also improved by the fact that you’re running double Lava Shock.
Things to Consider:
Doomsayer (-2): Now I’m not saying that these cards are bad in this deck or that you shouldn’t play them. I think a substitution is worth consideration though especially given the relative decline of aggressive deck lists on ladder. These cards typically won’t get much value against slower deck lists and you might want to be more pro-active.
Piloted Shredder (+2): This is a viable Doomsayer substitution that can perform well against a wide range of archetypes. The strength of this card is also augmented by the fact that you’re only running two 4-drop minions currently.
#3 Yaytears Egg Secret Paladin
This is a deck list sent us to us directly by Yaytears – and we love him for it!
I was originally reticent to feature a Secret Paladin deck list on our site due to the prevalence of the archetype. The incredibly unconventional and strong nature of this deck list forced me to change my mind though.
This deck has a very low curve – even compared to other Secret Paladins – and runs a Divine Favor to make sure it doesn’t run out of steam.
This deck makes fantastic use of the large amount of buff cards available to Paladin (Blessing of Kings, Seal of Champions) and some secrets already run in the archetype (Avenge, Competitive Spirit) with Nerubian Egg and Dragon Egg.
Nerubian and Dragon Egg are capable of generating massive amounts of early-mid game value and can prove very difficult to deal with for a lot of aggressive archetypes.
This deck is more combo oriented than most Secret Paladins and has the capacity to draw eggs without any buff cards and have a very slow early game as a result.
This deck also runs a lower amount of secrets than what is standard in order to make room for its Eggs and Buff cards. This can cause turn 6 Mysterious Challengers to occasionally be lackluster if you draw any of them in the early game.
Things I Like:
Dragon Egg/Nerubian Egg (2): The defining cards of this deck list. These cards are very sticky minions and can find fantastic synergy with a lot of the buff cards and Secrets already run in the archetype. This deck looks to enable these cards even further by including Seal of Champions and Abusive Sergeant.
Not only are these cards great at facilitating early-mid game Tempo swings but they are also great later in the game. Having an Egg on the board coming into your Mysterious Challenger turn makes it much more awkward for your opponent to navigate the secrets as they can’t reliably control the Avenge proc without first killing your egg.
Abusive Sergeant / Defender of Argus (2): These are cards that typically don’t find their way into most Secret Paladin deck lists but have always had a lot of synergy with the aggressive low-curve nature of the archetype. This deck list running Dragon and Nerubian Eggs really push these cards over the top and allow them to consistently find targets for their battlecry’s.
Things to Consider:
It should be said that this deck list is fairly refined – as aggressive lists often have to be – and their isn’t too much room for improvement in my mind.
Competitive Spirit (+1): This card has a lot of synergy in this deck list given the sticky nature of your egg minions. Running another Secret also increases the consistency of your Mysterious Challenger.
Argent Squire (-1): This card by merit of having a divine shield has a lot of synergy with all of the buff cards in this deck list. That said, I think it gets outperformed by Competitive Spirit given that you need more ammunition for Mysterious Challenger against slower decks.
Keeper of Uldaman (+2): Keeper of Uldaman is a card that has an absolutely bonkers amount of synergy within this deck list. The ability for the card to not only buff a token minion but also one of your Egg Minions makes it crazy powerful in this deck list.
Yaytears has informed us that he will definitely be including this card now that it’s released and will likely cut a Horserider and a Defender of Argus to make room.
#4 Oliech Reno Jackson Combo Warlock
This is a deck built by Oliech and used by him to climb to top 50 legend EU this season.
There have been a lot of Reno Jackson warlock decks built over this past week and this is a particularly innovative and fun variant.
This deck is a Combo Warlock. Combo Warlocks stall out with Board Clear and Heal until they can OTK their opponent with a Charge Minion (Arcane Golem) buff cards (Power Overwhelming, Abusive Sergeant) and a Faceless Manipulator.
Reno Jackson is a great option in this archetype that was already running a lot of ‘one of’ cards. Reno Jackson can reliably shut out aggressive decks single-handedly and often gives you enough time to draw into your combo pieces.
This deck runs a larger amount of midgame minions than most Combo Locks and is less reliant on the burst damage provided by its combo in a lot of match ups.
Whilst I don’t think this list is quite as consistent as the more standard Handlock Reno Jackson decks it is a lot of fun and surprisingly strong against a lot of the decks you run into on ladder.
What I like:
Dark Peddler (1): This is a card easy to make room for in a deck that wants to run one of every card. That being said, it performs very well in this deck given the ‘midrange-y ‘nature of the list. Dark Peddler will often find you a Power Overwhelming or a Soulfire which is very significant and can augment your late-game burst combo.
Siphon Soul (1): This is a card that has been on the edge of finding a spot in Handlock for a long time now. Reno Jackson makes this deck run one of every card so Siphon Soul easily finds a spot in this deck.
Siphon Soul is obviously strong against Control Decks to answer cards like Ysera. The card is also strong against the most popular aggressive archetypes currently – Secret Paladin and Aggro Druid. It’s a great answer to Mysterious Challenger and Fel Reaver and also heals you – which is very relevant against these decks.
Reno Jackson: Reno Jackson has been making the rounds in Warlock as way to answer aggressive archetypes and Freeze Mage – beating these decks single handedly. It makes particular sense in this Combo Warlock built to stall until it can draw its Combo Pieces.
Things to Consider:
Doomguard (+1): This is a charge minion, which means its great at facilitating end game burst damage core to the win condition of this archetype. It also has great synergy with Voidcaller which is currently being run in this deck list.
Twisting Nether (-1): Even in a Reno Jackson deck this card feels a step too far. This card feels pretty superfluous in any aggressive match up given the amount of heal and board clear you already have available. This card is also going to naturally under perform – especially compared to Siphon Soul – in any slower match up.
Note: There are a lot of potential build paths in any Reno Jackson deck. These decks have an insane amount of variety and flexible slots that it’s very hard to analyze what build is best – be sure to experiment with a few different cards and see for yourself.
#5 SpiralsandJeremy Deathrattle Oil Rogue – [Theory Craft]
This is a theory craft for a Deathrattle Oil Rogue featured recently on r/CompetitiveHS and is something I find really exciting.
This deck looks to sacrifice Preparation + Sprint for a lower drop curve akin to old Tempo Rogue builds.
A lot of the early 2-drop minions in this deck are built to cycle as well as provide Unearthed Raptor synergy.
This deck runs a relatively low amount of card draw compared to other Oil Rogue lists and might struggle and run out of steam against slower archetypes – particularly Control Warrior.
This deck looks to use a couple of promising Rogue cards from the new LOE expansion. As a result, this version of the deck list won’t be available for a few weeks.
What I like:
Loot Hoarder (2): This is a 2-drop Deathrattle minion (which is key for your Unearthed Raptor synergy) and also cycles a card – which is key for your deck. This is likely to be a core minion in this new Deathrattle Rogue archetype.
Unearthed Raptor (2): This is a card that Rogue desperately needed. Rogue struggles for viable 3-drop minion options and this card being a 3 drop 3/4 is already quite consistent. The Battlecry of copying another minion’s Deathrattle is also very strong and can get a lot of value – especially against slower lists.
This card will often be played as just a tempo 3/4 against aggressive decks (which is more than fine) and be held to get large amounts of value with Sylvanas Windrunner or a Piloted Shredder against slower archetypes.
Tomb Pillager (2): This is a card that I hope sees success in this new expansion as a replacement to Violet Teacher. I am skeptical of this cards strength currently because of its vulnerability to Piloted Shredder but the card is very strong in this deck running Tinker’s Sharpsword Oil and has good Unearthed Raptor synergy. The coin provided from the Deathrattle is really relevant in decks running Tinker’s Sharpsword Oil as a way to activate the combo.
Sludge Belcher (2): A great defensive option that makes sense in a Tempo Archetype that wants a higher minion curve than its standard Oil Rogue cousin running Sprint. The card also has synergy with Unearthed Raptor.
Sylvanas Windrunner: This Rogue deck not running Sprint instantly wants to run a higher than normal minion curve so as to not run out of steam. This makes Sylvanas Windrunner a good option in this Rogue deck and when you consider its synergy with Unearthed Raptor becomes insane and a great win condition against a lot of decks.
Things to Consider:
Consider converting this into more of a Control Rogue build. I think an Oil Rogue Deathrattle archetype is going to be awkward to facilitate because of the amount of minions you need to run and how clunky Oil is without preparation.
Fan of Knives (+2): Paladin, both Secret and Midrange, are still very popular making Fan of Knives a great addition to almost any Rogue list. This card also has the benefit of cycling a card making it harder for this deck to run out of steam – something it is struggling with currently.
Haunted Creeper (+1): This card is a great option against aggressive deck lists. It is also a sticky 2-drop Deathrattle minion which means it’s great at enabling Unearthed Raptor.
Sir Finley Mrgglton (+1): Later you’ll see that I opt to forego all weapon buffs in order to make room for early game minions, board clear and defined win conditions against slower decks. The new deck list will not have a large reliance on the Rogues hero power and would like to opt for something different – almost anything really.
Sir Finley also has a decent stat line (1/3) and is good at contesting most early minions.
Anub’Arak/Ragnaros (+1): To be clear you should only include one of these cards I’m just unsure which is more consistent as a late game win condition currently. Anub’Arak is a minion with a lot of potential against slower archetypes especially given its insane synergy with Unearthed Raptor. Ragnaros may prove to be a more consistent option though – it will likely depend on the meta game and will require testing to figure out which is better.
Sprint (+1): This deck doesn’t run preparation, despite that Sprint (as a one of )is a viable addition to the deck. Sprint offers the deck a lot of reach and is necessary for its ability to contest the slower archetypes like Control Warrior and Reno Jackson Warlock which are popular currently.
I don’t think any of the following cards are culprits and when looked at individually it’s hard to see why they’re cut. I think the weapon package as a whole is something that under performs and is hard to facilitate in this more minion-centric archetype not running much card draw or preparations.
Tinker’s Sharpsword Oil (-2): Tinker’s Sharpsword Oil is a very clunky card and something that’s hard to make work for you in the early-mid game. The card is especially difficult to play without a large base of 1-mana cards or Preparation. Sharpsword Oil is likely too hard to make work in this deck that doesn’t even want to hero power in the early game.
Blade Flurry (-2): Again the removal of this card makes the most sense when considering that you need to run Deadly Poison and Tinker’s Sharpsword for it to be really viable. Fan of Knives largely outperforms this option as an early board clear option currently – especially as it gives the deck much needed card draw.
Deadly Poison (-2): In a deck not running Blade Flurry, Deadly Poison becomes something of an inefficient Fiery War Axe (especially since this deck doesn’t want to hero power on turn 2). This card as a removal option gets largely outperformed by cards like Backstab, Si:7 Agent or pro-active minion options.
I would like to quickly give a huge shout out to this sub reddit and its community. Several of today’s deck lists have been taken from quality submission on that sub-reddit. If you’re looking for a competitive deck list, skill insight or just a discussion with like-minded Hearthstone players I fully recommend this sub reddit.
We’ve been running for 3 weeks now, which is a tiny amount of time really, but we’re starting to grow already. Our Facebook and Twitter streams are just starting to get followers, and with Damo “Runner” Ryan joining the team, he’ll be taking on the responsibility of interacting with you guys there.
We’ve also got a surprise in the works for next week, starting with our Meta Solutions article! We’re super excited, I hope you are too, its going to be awesome…
The question for today:
We want to know, if there was a tournament, in which everyone could only play the same 1 class, any deck variation, but within that class, which class do you think would be the most interesting?
Leave us a comment & discuss!