Understanding Tech Cards
‘Tech Cards’ refer to cards that are included to counter the win conditions or specific card choices of your opponents. These cards typically don’t have a lot of synergy within your own deck.
The ability to build a deck with appropriate tech choices to crush any meta game is one of the factors that distinguishes the good deck builders from the great.
All of the tech cards discussed in this article are designed to counter the meta game at time of publishing.
#1 Big Game Hunter
Big Game Hunter has been a very effective card choice since Goblins vs. Gnomes which introduced Dr. Boom. The strength of the card has only increased in The Grand Tournament to answer Mysterious Challenger.
(Counters Mysterious Challenger by forcing avenge onto the Challenger. This is often contingent on you having a favorable or neutral board state coming into their turn 6.)
With the large amount of Secret Paladins and Control Warriors on the ladder Big Game Hunter is a recommended addition to any midrange or control deck list.
#2 Hunter’s Mark
This is the most board-centric meta game in the history of Hearthstone. Being able to establish a favorable board position and get a Tempo lead is the key to winning most match ups on ladder. Hunter’s mark is an excellent tool to combat midgame and even early game minions (when used like backstab).
Hunter’s Mark is also an excellent answer to a Fel Reaver and Deathlord heavy meta game.
#3 Acidic Swamp Ooze
Weapon removal is an extremely valuable resource against the Warrior, Paladin and Hunter heavy meta game. This card is my tech choice over Harrison Jones due to the stress on tempo advantages in the current meta.
In a lot of decks having a two-mana weapon removal option that gives you room to develop other minions is more valuable than the card draw offered by Harrison Jones.
Additionally, you aren’t punished quite as much for running this card vs. non-weapon classes.
#4 Kezan Mystic
This card can shut down Mage variants (particularly Freeze Mage) near single-handedly.
It is also a solid option against Hunter’s and Secret Paladins.
#5 Mind Control Tech
Any aggressive-midrange archetypes are going to look to contest the board too aggressively for this to be a viable option. Especially given that Patron Warrior is much less popular.
This card, typically run as a one-of, can give you a great comeback mechanic vs. some of the aggressive archetypes on ladder. Every once in a while this card will help you recover from an otherwise unsalvageable situation.
Mind Control Tech shines in classes like Druid that have poor recovery options naturally.
Card to Watch: The Black Knight
The introduction of Twilight Guardian as a core addition to most Dragon lists could push The Black Knight back into relevancy.
Consider running this card again if the meta slows down.
What tech cards are you running?
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